![]() It reinforces the emphasis of cleverness and wits that hackers are traditionally associated with. ![]() In addition to providing a distinct player experience from other popular stealth games, the elimination of combat better fills the player fantasy of a hacker infiltrating a massive corporation. Outside of the identity ability, players must avoid and flee from guards before their own identity is stolen and revealed to the world. However, guards are not fooled by their own identity so players must pay attention to who is around when they use their stolen identities. The eponymous identity-stealing ability allows players to take on the persona of a guard for a limited amount of time and use it to fool guards and security devices. ![]() The player instead interacts with their enemies and the world by scanning and hacking objects. The most distinctive attribute of Identity's gameplay is that the player cannot use violence as a solution against their enemies.
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